Welcome to Central Urania
“Fickle Godlings” takes place in the land of Central Urania, a region north of the Ageless Sea, west of Bounty Bay, and east of the Cragen Mountains. To the southwest are the Black Marshes, to the northeast the Horrid Woods.
Races and Trade
The player character races of Centra Urania are mostly human, with some elves, dwarves, and halflings.
Gnomes are diminutive sylvan faeries and are not player characters in this campaign.
Elves are of the sylvan variety (at least in this part of Urania). Elves dwell amongst the Great Trees of the Horrid Woods, and rarely leave the shelter of the forest unless forced to do so.
Dwarves live in the southern range of the Cragen Mountains, though some dwell temporarily in human cities in order to sell their metal work and obtain human goods (primarily grain to brew dwarven beer). Humans have little respect for the dwarves that live in human cities, and generally treat them like second-class citizens.
There are halfling settlements near Bounty Bay, as well as at the foot of the northern Blue Hills. Halflings rarely live in human cities, but trade frequently and in abundance with humans, dwarves, and even elves. They export mostly pipeweed and cheese, and import a wide variety of food, drink, spices, household items, dwarven tools, and elvish silk.
There are no orcs in Central Urania (and thus no half-orcs).
The age is one where there is high tension between the various races, including humans and elves (this is mainly due to growing human populations and human encroachment on what is traditionally non-human territory). Thus half-elves are extremely rare, and are generally shunned by both humans and elves.
Politics and Power
Central Urania is ruled by King Gressner, who inherited the throne from his tyrannical, ambitious, and now demented mother Queen Alakra. King Gressner is a fair, but somewhat passive ruler, who suffers from acute bouts of melancholy, as well as the gout.
Lord Greedle is the de facto ruler of the capital city of Vassna (the King resides at his palace in the countryside). Greedle is a cruel, ambitious ruler who is constantly recruiting young peasants (often forcibly) for his city guard / militia / private army, the Red Guard. Lord Greedle is fond of taxes, fines, the pillory, and public executions.
The dwarves are ruled by the Dwarf King Boswer, a grumpy isolationist who drinks too much beer and collects weapons and the heads of his enemies.
The beautiful, powerful sorceress Queen Lila leads the elves. She is arrogant and believes elves are the world’s chosen people. While she fiercely loves and protects her people, she is vengeful and ferocious against her enemies. She is deeply concerned by the encroachment of humans into the Horrid Wood (hunting and chopping down trees for firewood). She loves boar meat and sap wine. Her three sons, the Elven Princes, are skilled and valiant warriors.
The halflings are democratic and have no official leader. Government is loose and local. They try to get along with all the races, but admire the elves most of all.
King Odelin rules the people to the north, Princess Kim the Far East.
All magic in this world comes from natural elemental forces, which is transmuted by spell-casters into the various spells. Magic granted from deities is from the same ultimate source, just channeled through the deity to the cleric.
The gods in Urania are more like demigods. They are mortal, and walk the earth (though many can shape-shift, or at least appear as other people). They are ancient mortals who have gained the controlling monopoly on an elemental power, and most guard their power jealously (and viciously). As a group they are petty and spiteful. When one of these demigods is killed, another mortal will assume the position of elemental control and demigod nature.
While the godlings of Urania are jealous and covet worshippers, the culture allows people to worship different gods for different needs. Clerics will have a main god they worship, but will pray to other gods as needed or appropriate. Commoners will offer sacrifices to whatever deity they think might help them in a given situation. While the godlings lean towards chaos more than law, and neutrality more than good or evil, none of them are identified with a single alignment, and all are capable of charity as well as vengefulness.
Blood God (the body, the passions, war, jealous love, dwarves)
Underworld Goddess (soil, decay, fertility, death, transformation)
Ocean Goddess (rain, the sea, destruction, chaos)
Forest God (wild growth, animals, elves)
Wind God (storms, trickery, luck, deceit, shape-shifting)
Moon Goddess (the tides, silence, secrecy, old age)
The Sun God (youth, happiness, light, warmth, familial love, friendship, trust)
Among the many powerful items that have existed since ancient times are the Godslayer weapons, vorpal blades that are said to have a taste for the magical blood of the demigods.
Dragon scale armor is rumored to exist, worn by ancient warriors who dared fight the godlings. Both dwarves and humans insist they were the creators of these powerful items.
The five Elven Rings are powerful magic items, and are rightfully owned by the royal family. Two are missing, and all elves have a mandate to kill whoever possesses these stolen artifacts.
Weapons and Armor
All are allowed, but only characters from the Far East may use exotic weapons. These characters will speak Far East Common as their default language, and must learn Uranian Common as an additional language. They will also experience funny looks and discrimination in most human cities (as will all non-human races).
All are allowed, but Monks will generally hail from the Far East, and Barbarians from the Far North.
Wiki Page: Fickle Godlings wiki.