Fickle Godlings

Case file BTS

From the office of the Silver Tail Company:

As best as we can tell, Barrabus Fickendell, also known as “Barrabus the Storm”, was born 36 years ago in Vassna at what is now the “Stride’s Rest Inn”, formerly the “Golden Griffin Inn”.
His mother, Nadia Ahllenta, left him in the custody of his father, Claude Fickendell, as soon as she was able to travel and escape the eye of the Red Guard. Her activities in the area, at the time, remain unknown.
Barrabus was raised by his father, a boxer of some renown called “Claude the Clyde”, and showed a remarkable intelligence from an early age. He spent his early years grifting the clientele of various fight-halls and taverns that his father would earn his living in. Some of his more exotic calls would allow the young Barrabus to engage with some of the most enlightened sages and clergymen, all of whom reported being taken aback by the boy, when he was only ages 7-12. His father also trained his muscles, relentless in building him in the image of a fighter. Some reports, by those close to the two, say that Claude was never satisfied with the muscular bulk that Barrabuss’ body was incapable of obtaining, but that he was strong and quick as many full grown men they could recall.
Barrabus had just turned 13 when his father was apprehended by the Red Guard and sentenced to 20 years of hard labor and dungeon imprisonment. There were various charges placed against Claude the Clyde, but this officer suspect 3rd party involvement in such severe sentencing. Barrabus was almost through the final stages of court and headed to a Vassnan orphanarium, until his Great Aunt, one Mashira Mashalrashi, stepped in to see him delivered to his mother’s homeland of Istan. It is important to note that the ties between the Mashalrashi family and the ruling Serhan family has been previously noted, at length, in documents BTS3 and ISTAN-8.
According to what information we could acquire and deem truthful, Barrabus lived in a domicile with his birth mother, Nadia, and worked off some sort of debt in the shop of a family friend, Raneese Entreri. Raneese owned a shop of trade in curriousities and wonderous artifacts, known as “Entrees Entreri’s”. At some point a customer and instructor at the “Mishtah’s Academium” took an interest in the young shop-hand.
Barrabus studied under the tutillage of his instructor, Zsamuhll the Cold, but nothing more is known about this long period of his life, other than: 1.) He continued to work in Entreri’s shop shortly before leaving Istan. 2.) He honed his physicall education, as well as his intellectual conditioning for the entire time he was in the tutilage of Zsamuhll the Cold. 3.) He engaged in secretive activities for interested parties, in illegally obtaining artifacts, and earned his moniker from those who stood against him. They often said, “He had the power of the storm at his fingertips”.
Barrabus returned to Vassna 2 years ago, after his father’s release. Despite the fact that informants have kept an eye on the small house in Levytown, where Claude Fickendell resides, no plausible reports have been obtained. He has been spotted on many occassions in Vassna, but timing has been on his side when covering his tracks.
Despite the fact that the Red Guard and other such militia have no interest or orders toward the arresst of Barrabus Fickendell, a.k.a. “Barrabus the Storm”, he remains at large with a 300pp reward on his head. And despite the bounty issuer’s secrecy, I maintain in my heart that the capture of Barrabus the Storm is a concern of importance. He has absolutely never been seen with a small feline and is armed and dangerous. Be warned.

-Garious the Thorn, Ranger of ill men. Storm

Frog's Legs (8/14/13)

Barrabus, who is staying with his father Claude in Levytown, meets the elven paladin Melfina, who is traveling with her squire Delbert Drake towards the Cragen Mountains.

Along with Norseman Trond, the unlikely duo assist Farmer Bailey, slaying some pig-eating giant frogs, and discover the body of poor Oliver.

Later, in Levytown, they witness a stream of refugees coming in from Broken Hill. The village has been raided and razed by goblins, led by strange goat-headed men.

A band of goblins raid the Drunken Dragon, but are thwarted by steel and spells. The goblins are marked with a strange brand: a Druidic symbol.

A mysterious character named Bane is curious about this sign, and suggests a scouting party towards Broken Hill.

Cart Justice

Game date: sometime in Fall

Barrabus and Melfina, with Trond and Delbert in tow, travel west towards Broken Hill, passing through the refugee camp. The following day they travel on the north side of the Sallywynde until they reach the bridge crossing near Broken Hill. There they encounter a slaver who has captured Broken Hill orphans. They confront him, fighting his henchmen, and in the process the orphans are injured and the slaver is crushed by his own cart. Melfina heals the orphans, and Barrabus finishes off the slaver Scorve. One henchmen escapes. Melfina gifts an orphan girl Gia with a bejeweled dagger, and Trond escorts them back to the refugee camp.

At Broken Hill they explore the ruins, camp in a vineyard, and decide to not investigate tracks heading southwest.

Passing through forest on the way to Cozy Hollow, the party encounters a juvenile ogre eating a bear. They manage to defeat it.

In Cozy Hollow, the party fraternizes with hobbits at the Paisley Parsnip, and discuss the dangers of trade with mayor Ploughfoot (high taxes at Levyfort, marauding goblins, and so forth). Much coin is spent on ale, cheese, and pipeweed.

From the journal of Barrabus the Storm:

Forgive the lapse in time since my last entry. I am currently writing this by candlelight in a smallish room at an inn in Cozy Hollow, of all places.
It all started for me a ten-day ago. I was in that godsforsaken dullard’s settlement of Levytown. I had taken to the refuge of my father’s home after my run in with the Red Guard in Vassna. Claude was spending his days in the taverns, per usual, and I gained notice of an outsider clad in a forest cloak and dark hood. He seemed to be watching me, though I’m aware how that sounds, what with the countless tales of mad mages driven to paranoia in their brooding towers with no company but their tomes and imprisoned beasts.
On the second day of this stranger’s observance, I was yet again trying to calm my father’s exaggerated stories, as Druca’s reputation for over-serving often warrants. Suddenly, a small elf boy marched into the tavern with a mast adorning an elaborate elven banner and announced the arrival of a Lady of some renowned, at least in elven culture. T’was then that I first met Melfina, or the Lady Silverleaf. She gracefully sauntered up to the bar after her page announced her arrival (quite tenaciously) and all in the place were startled, lest for one gruff fellow who flew to military attention.
I was examining her wares and trying to prevent Claude from causing an embarrassment, when the farmer Bailey came in, crying about one of his suinae disappearing and that this wasn’t the first in so many days. To my surprise (given my knowledge of the Sylvan races), Melfina leaped at the chance to help farmer Bailey. Reluctantly, I agreed, seeking mostly to learn more of this fey noble. The brutish Northman, now known as Trond, also lent his axe and eagerness to the cause for some reason.
We arrived at Bailey’s property, but since it seemed quite a dull affair, I merely relaxed on a stretch of fence while the others slipped around in the mud and feces. It was when a curious noise was detected that I flawlessly darted to the other side of the pig pen, where we all three saw the largest species of Anura that any of us had ever seen in the flesh. Or in this case, the mucous and granular, but I digress.
Needless to say, that we laid waste to the gargantuan lissamphibia, and the counterpart that emerged downstream. Trond proved clumsy with his axe, but the Lady Melfina was graceful and immaculate with her trident and shield prowess. Though her throwing arm may need some clearer communication channels to her oculars.
We stayed at the farmers house and made our way to town the next morn, after a fine breakfast. On the main road, we encountered a flock of disheveled commoners trailing in packs. They were refugees from the town of Broken Hill that, as we learned, had recently been broken. Broken, burned and raped from hordes of goblins working with some sort of goat headed humanoids.
We aided the the refugees in whatever capacity we could, though my talents were mostly useless, Melfina helped in both diplomatic matters and the mending of wounds, which I first found she had a gift for.
Later we were at the tavern, surrounded by several refugees whom we had extended coin to, along with other townsfolk. It was then that the first goblin stormed in the door from Druca’s storage room behind the bar. Several followed after him, grabbing whatever they could, casks mostly. Trond went to protect Druca, who had fled from behind the bar at my direction. Melfina advanced with trident and shield . I was reluctant to use magic, with the hooded ranger in the place and the red guard encounter shortly behind me, but I knew I must. So, I slyly flourished and whispered the words to bring forth a fog to mask the scene. My hopes were to confuse the goblins and prevent their escape, and it worked, save for one. I walked through the fog, releasing electric currents through all goblin skin I touched and made my way to block the door. Melfina followed flank and we beat the last of them. She was exquisite.
We piled the bodies up and examined them. Some scimitars were appropriated and a tattoo of some sort was on the goblin leader’s flesh. A druidic symbol of some sort. I later did a simple spell of reading magic, in private, but gleaned no new information.
The mysterious ranger, who told us his name was “Bane” whilst avoiding me the entire time, asked Melfina to embark on a journey to find the source of this incursion, in Broken Hill. Melfina accepted, and when I told her that he wasn’t to be trusted, she informed me that she had come to the same conclusion. I truly felt that it was sincere and I trusted her. Let’s hope, as I reread my words, that this isn’t the folly of my curiosity and fondness of the elven people.
The next Morn we acquired a few provisions and left on the road toward… not Broken Hill, but to the Cragen Mountains. That had been Lady Melfina’s original purpose for questing westward, and I was much anticipating the wonders that could be seen in the realm of the dwarves. But nonetheless, our travels would lead us through that burnt ruin of a town.
Not far before Broken Hill, however, we sited a merchant wagon approaching. It was headed east on the road, and likely had just left or rolled through Broken Hill. When it approached, I and Trond had hidden under the bridge at Sallywynde Crossing, Melfina and her page (Delbert) advanced with question on the merchant and his two guards. The back of the wagon revealed a caged prisoner transport packed with children. They called out as negotiations became tense between Melfina and the merchant, Scorve.
I stepped out immediately, knowing the heated temperaments between the races of the realms, and began offering a voice of reason to the transport of prisoners, child or no. But, upon being issued with our “second warning” rather than a writ of charter from the king, I loosed an icy beam that clumsily missed his first guard. Melfina followed with a horse-lead charge that ended with her winded on her back in the dusty soil of the road. Luckily, not a second or so after I called Trond’s name, he emerged from the bridge, a screaming, charging, human-blade. He made it just far enough to guard the Lady Melfina, while the merchant hopped of the cart to check something at the rear of the vehicle and his guards loosed crossbow bolts at me, which I dodged, and Trond, which planted firmly in his torso, though he seemed not to notice.
I saw my chance and ran toward the wagon, recalling the intricacies of a spell I had prepared every night since leaving Levytown. I lowered my staff while uttering the sacred words and the earth and air before me boomed and rippled. The guards were shoved back while their ears bled, the horse whinnied and fell dead, and unfortunately a few of the children were knocked unconscious. Unbeknownst to me, the wagon was forced back and the merchant was crushed beneath it.
Trond sliced the throat of one guard while Melfina gained her stance and the other guard retreated. We went to the back of the wagon while Trond worked off his rage in solitude. Melfina unlocked the children’s cage and found a brave girl who informed her that they were the forgotten youth of Broken Hill, and were to be sold into slavery. I promptly let loose a series of shocking grasps on the trapped merchant, until the smoke wafting from every visible orifice let me know that he was no longer a threat to anyone.
Trond insisted on escorting the children back to the refugee camp outside of Levytown. I protested that it was a waste of time and we must advance, but my words fell light on his ears. Melfina gave the bravest child a bejeweled dagger that we’d found in the wagon’s wares and instructed her on how to use the pointy end and when.
Melfina and I repaired the wagon, full of useful goods, and hitched a horse to it. The trip North-West was easier now, as I sat with Delbert most of the way, stopping to make camp when needed. We did camp outside of Broken Hollow, near a vineyard, but we didn’t do much to tread into the place. Melfina investigated, while we waited at camp, and found some strange tracks leading south-west from the town. Her reports of cloven hoof tracks dissuade my suspicion of cultist humans clad in animal bones. Clearly we were dealing with something beastly and sinister.
We decided to trek further up the road though, as her destination was the Cragen Mountains and we still had seen no sign of Trond’s return. And it was only a day and a half later that I had heard something devilish near the road. A nashing and growling most disgusting.
Melfina decided to advance up the hill that was bordering the road in the grasslands we were traveling. On the other side was an adolescent ogre, feasting ferociously on the corpse of a bear he had felled with an apparently stolen javelin. The lady and I discussed for some time, in quiet, about whether or not something should be done. Well, clearly she must have spoken too loudly, because before I knew it, the creature had it’s eyes set firmly on ME.
I took quickness as my advantage and ran over the hillock and fired a bolt of ice at it. I hit, but the creature ran at me regardless as the Lady Melfina sneaked behind it. I enacted another spell to protect myself and Melfina asked what route we take on this dull creature, as she pierced it with her trident.
I replied, that we goad it with a confusing dance, as I drew a dagger in each hand and shifted right with a successful slash at the beast. Melfina followed, The beast tried feebly to beat it’s club against my mage armor, to no avail. Soon we had the beast down.
We continued our quest, and camped at a spot where the woods met the road and river. Melfina and Delbert caught us a fine catch of trout, which we stuffed with onions from the merchant cart, and roasted apples and tuber. Shortly after we lifted forks to mouth, a tall figure ran up the road, calling rejoices. It was Trond, hungry and happy. I’ll admit, it was good to see the northman.
I asked him to review my cookbook (which I suspected to be some source of my outlaw status), but he offered no knowledge, other than identifying the author.
The next day, we hit Cozy Hollow at dusk. A quaint inn called the “Paisley Parsnip” hosted us well, with all the comforts of home. And before we found our beds, we were able to talk to the mayor Ploughfoot and his council. They informed us of the difficulties of trade, when Lord Greedle holds the tax on the roads so high, and the suspects of the Broken Hill attack a serious threat. So it seems that it’s in the interest of all for us to backtrack to Broken Hill and see where that mystery might lead.
And so the hour grows late, and after six days I’m still getting used to the blank stare of an entranced elf boy, but I feel that these brown ales I’ve drunk will whisk me to slumber for the morn’s journey. Though one thing is unclear after all these days; is sap-wine a taste I must acquire?
Barrabus the Storm [?]
[?]-Year of the Horn

A Game of Catch

Game Date: Seben 1 (September 1)

Barrabus, Melfina, Delbert, and Trond spent an extra day in Cozy Hollow, fortifying their cart and purchasing flotation barrels. Mayor Ploughfoot sends them a going-away gift basket, perhaps a little eager to see the backs of their heads.

Heading west on the road, back towards the ruins of Broken Hill, Barrabas hears a faint yelling over the rise, along with noxious laughter. Two large gnolls are playing catch with a hapless halfling, while another is strung up on a nearby tree. The beasts are dispatched in a quick battle, but not before Melfina is struck down, and Barrabus nearly kills her with a devastating wave of thunder.

The rescued halfling merchants, Endo and Plunderfoot, tell the party about the insane druid Megemus, and his evil plan to raze the valley. Megemus visited Cozy Hollow and spared them, on the condition they stay neutral (and silent). After Melfina chases off a pack of wild dogs, the halflings return to Cozy Hollow; the party continues west.

Camping near the site of the ogre battle, Melfina sees a pair of red eyes during her watch. She wakes Barrabus from a sound slumber, only to discover a raccoon.

The next morning the party heads southwest along the river, going off road. That evening, while camping, Delbert hears a faint drumming sound. Barrabus investigates, and comes across a war encampment of goblins, goat-headed creatures, a pair of chained ogres: the army of Megemus. The druid gives a rousing speech to his minions.

While deciding what to do, the party is attacked by a patrol of worg riders. Barrabus is felled in the vicious battle, but the party prevails in the end. Rushing across the plains in their cart, they encounter a goatherd who offers them shelter for the night. They accept, sending Delbert galloping off in the night to warn Levytown of the grave threat.

Goatheads, Gobbless, and da Gears of War

Dear Modre and Fader,

Tings been good for me, even do I ain’t vorkin for you no days. I vere stayed at a nice shorty-people town after da company let me go at da mines. Dey got nice ales(I specially enjoy deir makes of a lichen porter), and da best pies and pasties you ever seen.

I heard a rumor or two ‘bout a little groups of folk travelin’ tru da land vit an eff and a man knows some sorta secrets of da vorld. I tracked dem real easy by da path dem Halflings said dey travel, and vhat do I spot? GOBBLES! Tons o dem, and some o dem goatguys! Not only dem, but I sees a pairs of nasty OGGERS! Needles to say, I din’t need to go traipsin to dems much more closer.

I follow da paths vit a couple scary volfs and a pair of ugly gobbles laid dead vidout much concealin. Dem guys need to vatch vhere dey leave deir toys, ja? As I follow deir trail some more I see dem been surrounded at a goat farmer’s house by more o dem scary volfs and more nasty gobbles. Vhere all dem come from? Da man in da cloak show a good try to stir up some goats so I helps him gettin dem goin. I try to help foster a volf, but he vere too smart for dat, and den I vere falled to needin’ meddies. ‘Fores I goes out, I hear some veird vords come out da man and I feel real varm all over. Vhen I vakes up, dere’s a bunch of burnin gobbles. I never saw dem light no torches. Da guy in da hood tells me his name be Brabbis, so I says hi to him and his friend da eff, her name Muffina. Somethin be veird ‘bout dat Brabbis fella, can’t qvite say vhat it is. Real smart ‘do. And dat Muffina, she talk too loud, but she got a good heart (for an eff). And she’s a far better speaker to da people dan I can ever do.

Den ve get goin to da Town of Levies so ve can vorns dem about dem gobbles. ‘Fore ve get far, dere’s some bandits tryin da take us for some coin. All da vhile a nasty vind come over da plains. Dem guys take care o dem vhile I smash a nasty carrion eatin crabber. Filty tings dem are, ja! Den I tro my net but I missed da man tries to run in da Sillyvinde river but he got no fins. Took me dang ner a half er to get my nets vidout gettin vet.

Ve come backs to da refuges and deir camp. Ve decide ve maybe take a sit and I cook some real good crab stoo. You’da liked it most of all, modre. Real tasty. I tink I’m a better cook dan a varrior, ja? Oh vell. Ve say guttags to da friend ve make in da camp and den ve on our vay.

Den da craziest ting happen vhen some more gobbles come over us on da vay to da Town of Levies… dis man da Brabbis say some funny vords and I sees a… fog a smoke pops right in front of us and da gobbles! Vhat kinds of vhat is dat? I can’t vait to see more o dem silly tricks! Vell, vit his fancy castins, ja, and my new eff friend’s mighty fork, ve take care o dem real good.

Ve needs talk to da people of Levies to varns dem of da bad guys. Some veirdo, Blame, tinks he own da place try to get us traipsin down da Cragen for ol Debelliseseses treasure or vhateber. No says Brabbis, dat not for good cause. So ve sides to make some varriors outta dem Levies people. I goes and gets us rangled a couple horsies, vhile Brabbis do some readin. Den ve bote scote out da area and makes for a Døddøren at da entrance da Levies. Dem gobbles goatheads has a hard time gettin in hur!

Vell, I have to be goin now. Got to vork dem horses into some kinda steeds for me and Muffina. Ven next I see ya, I be a lady you can be proud of. I be sorry bout da old Boloak, I hopes he doin good. Say hi to my babies, I know dey might be missin me for da cause of my goin avay.

Iron and Gold,

From the journal of Barrabus the Storm: (Mid-Seben)

Forgive this annotation for it’s ill spellings and inacuracies, but I’ve been up a tenday preparing a military defense that I’m not prepared for.
It began when we left Cozy Hollow. We had an interest in freeing up the trade roads and such, but when we backtracked Lady Melfina’s findings, it seemed we had a new set of problems.
Before we could get close there was a ghastly duo of Gnolls tossing a halfling to and fro.
The Ladt Paladin could not stand for it so we flanked the foes and let loose their targets. The Gnolls were dispatched easily, but, oh I do need slumber.
Anyhow, the halfling duo introduced them to us as Endo and Plunderfoot, and offered us a stay at their homes in Cozy Hollow, anytime. (Though how I could fit my head in there is quite a mystery to it’s own.) We talked of our journey, and when Broken Hill came up, the travelling pair had some unsettling stories to tell of a druid named Magemus and his plans to overturn the civil countryside into an overgrown bramble of slaughter. They further warned that he had the military might to bring forth such change and it was his forces that sacked Broken Hill.
After a long lunch with the halflings we ventured forward again, but as night fell, I heard a curious sound. It sounded like the roar of a tribe and the rythmic beating of drums, I relayed the info to the party, but decided I should be the one who advanced.
Lords what my eyes would see that night! 150 Goblins, 20 of those goat headed beasts, and 2 ogres in chains, all armored and rallying behind who?
Well, it turned out those halflings and their rumors were right, because the wild-druid Magemus, they’d spoke of, was leading the whole lot….
Gods I’m tired, I really am.
Anyhow, I snuck off to tell the others of what I’d seen. On my way down to them though, a wandering patrol of goblins riding wargs came at us, followed closely by more goblin soldiers on foot. As much as we fought, Trownd’s axe and Melfina’s….uh… Melfina, couldn’t stop the horde soon enough. I recall sneaking in and laying low two of the beasts as leapt from the shadows with twin daggers, and after that, it just becomes a hurried blur.
I awoke the next day, I presume, in the humble estate of a goat herder and his injured, mute, elderly, father.
I won’t dare disclose, for legal reasons, what took place upon leaving there. But we did make the acquaintance of a rather boring dwarf. She seems to be some sort of house-marm, and the persistence of goblins seems to follow her like diptera on feces. I’m actually starting to wonder if she’s some sort of goblin spy. But she followed us back to Levytown, regardless, and here I sit: exhausted, eyes burning, and dehydrated.
The raid shall surely come any day now, and I hope the massive fortifications and traps to the farmland I’ve engineered will do well to hinder the oncoming assault. I’ve been researching all of the scrolls and tomes I have available as well, so I do hope that I can stand well against them. My home, begrudged as it may be, depends on it.


The Defense of Levytown

A quick summary of events by date:

Seben 4 to Seben 7:
- Goblins and wargs track the party to the goatherd’s house and attack, fended off with the help of Birte the Dwarf

- Battle of the bridge near Broken Hill, killed the bandit Felton, attacked by a giant crab

- Camped near the refugee camp, Birte made a fine crab stew

- More goblins ambush near Levytown

- Levytown council meeting, Bane’s offer to parlay with the wyrm Devellious is turned down, and the mysterious ranger leaves

- Melfina sends a pigeon message asking the elvish army for help

- Barrabus and Melfina lead efforts to fortify Levytown against a possible attack by Megemus and his army of goblins, broos, ogres, and a troll

Seben 8 to Seben 10

- Barrabus and Melfina successfully create traps to defend Levytown (ogre snares, hill avalanche, trench with spikes, crossbow table)

- The bard “Quaron the Red” visits Levytown, sings the Ballad of the Buried Keep (Argath)

- An entrance to Keep Argath is uncovered during fortification building, Barrabus and Melfina descend, defeat the carrion crawler, giant spiders

- Barrabus and Melfina get assistance from Trond, rest, find and defeat the mimic, collect treasure

Seben 11 to Seben 18

- Birte returns from her scouting mission, has observed war preparations by Megemus and his army, they do not yet march

- Barrabus, Melfina, and Birte continue to explore Keep Argath. They find the corpse of an elven champion, with his notes musing on the locations of the three missing elven rings (and loot his choice items, a Cloak of Elvenkind, a magic dagger, a mithral shirt). The party tricks an earth elemental, who lets them pass.

- The party discovers the servants’ quarters (Elva’s room) now overtaken by an aranea and her servant stirges. A quick, brutal battle ensues. The party emerges victorious, despite the dwarf sleeping through the conflict. The slim volume “Elva’s Household Tips and Tricks” contains a number of low-level spells.

- Leaving the keep, the party is blocked again by the earth elemental “Dokrok”. They attempt to run by, a battle ensues, Melfina paralyzes the rock creature with a mighty blow (that also destroys her trident).

- Two sections of Kan-Ean (elven eagleriders) arrive, in response to Melfina’s missive.

- Miners from Weston, led by a mighty pick-wielding man called “The Incline” arrive to help.

- More reinforcements … a motley crew of green recruits, cripples, and crusty old farts from the Red Guard. Lord Greedle has sent his worst. Led by “Old Bart.”

The Battle of Levytown

A quick summary of events:

On the eve of the Fall Equinox, in the darkness of the new moon, on Seben 22 in the Year 1113, the insane druid Megemus marched on the hamlet of Levytown with his army of hundreds (goblin infantry, goblin archers, warg riders, broos, ogres, and a troll). His intent was to raze the village and return the land to nature, as he had already done in Broken Hill, killing dozens and creating hundreds of refugees.

Megemus was met with STRONG resistance, the hamlet of Levytown having prepared for weeks, well fortified with fortifications, traps, and reinforcements from both Weston (miners, led by The Incline), elves (eagleriders from the Horrid Woods, called in by Melfina), and halflings (pony lancers and slingers from Cozy Hollow, led by Endo and Plunderfoot).

The battle was a complete rout, with the forces of Megemus on the losing end. Sadly, the pony lancers of Cozy Hollow fell (Endo among them), and a few Levytown militia met their end as well. But Levytown was saved. The Green Griffon half burned, but not beyond repair.

Megemus himself escaped (turning into an owl), but the party chased down and killed the evil blacksmith Tyr, and the noxious broo leader.

For now, the Sallywynde Valley is safe.

From the journal of Barrabus the Storm:(Late Seben)

Well, the threat of Megemus and his army are no longer. It seems that my masterful strategy in fortifying this plot of taverns have payed off. The Lady Melfina, as expected, did a perfect job leading the pasture bravos and bumpkin bandits into skull-splitting ruckus. Much to my relief, the bumbling dwarf woman(?) only managed to lead a small cadre of halflings into death’s clutches. Mind you, Endo was among their number’s, and she’ll surely be held accountable for her actions once we address the elders of Cozy Hollow.
But that raises the pressing question: Do I want to accompany sweet Melfina to the West? I have my own life to consider, and study is difficult on the road. The stern, but tender, elf surely needs my protection, but life was certainly easier when I didn’t have to split my earnings with a holy woman, a tree hugging drunk, and an illiterate barbarian.
The dregs of the Red Guard didn’t seem to raise an eyebrow to my name, here in Levytown. Perhaps my warrant, though I still don’t know it’s origin or details, have faded in attention in Vassna. I might be able to return to the city and pick up a proper job. Surely my contact has been wondering why I haven’t sent word for so long. And likely Raneese Entreri is wondering the same, as he runs short on supplies for his shop.
Still, the call of curiosity is strong, as the dwarven keep to the west offers no limit of undiscovered treasure and mystery. The Lady Melfina seeks aid for her kingdom, and she is surely my ticket into that most wondrous land. To be one of the few humans allowed to experience all of the splendors of the elve’s society ignites sparks in my deepest sensory tissue packs.
Ooh, speaking of, I’ve been making quite a bit of headway on the book. The current working title is, “Natural Philosophy: Experiments in Life and the Arcane.” I’m quite excited about the whole project.
But in conclusion, I have yet to decide my path from this point. Champ is safe and has been called back from the celestial plane. Though I will have to repay Melfina in some way, even though I bluffed her coin under pretenses. Perhaps adding the presdedigitation spell to my repertoire would serve her so well that she might forget the debt. Time will tell. Yes, time will tell on all of these matters.



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